LSE creators

Number of items: 15.
Article
  • Van der Graaf, Shenja (2014). Imaginaries of ownership: the logic of participation in the moral economy of 3D software design. Telematics and Informatics, 32(2), 400-408. https://doi.org/10.1016/j.tele.2014.05.004
  • Passani, Antonella, Monacciani, Fabiana, Van der Graaf, Shenja, Spagnoli, Francesca, Bellini, Francesco, Debicki, Marie, Dini, Paolo (2014). SEQUOIA: a methodology for the socio-economic impact assessment of software-as-a-service and internet of services research projects. Research Evaluation, 23(2), 133-149. https://doi.org/10.1093/reseval/rvu004
  • Van der Graaf, Shenja, Veeckman, C. (2014). Designing for participatory governance: assessing capabilities and toolkits in public service delivery. Info, 16(6), 74-88. https://doi.org/10.1108/info-07-2014-0028 picture_as_pdf
  • Van der Graaf, Shenja, Vanobberghen, Wim (2013). At home in Brussels: professional mobility as a service. First Monday, 18(11). https://doi.org/10.5210/fm.v18i11.4951
  • Van der Graaf, Shenja (2012). Modonomics: participation and competition in contention. Journal of Gaming and Virtual Worlds, 4(2), 119-135. https://doi.org/10.1386/jgvw.4.2.119_1
  • Van der Graaf, Shenja (2012). Get organized at work! a look inside the game design process of valve and Linden lab. Bulletin of Science, Technology and Society, 32(6), 480-488. https://doi.org/10.1177/0270467612469079
  • Nieborg, D.B., Van der Graaf, Shenja (2008). The mod industries? The industrial logic of non-market game production. European Journal of Cultural Studies, 11(2), 177-195. https://doi.org/10.1177/1367549407088331
  • Van der Graaf, Shenja (2008). Your second life: comMODifying inventory toolkits. International Journal of Knowledge, Culture and Change Management, 7(12), 35-42.
  • Chapter
  • Van der Graaf, Shenja (2015). Participatory culture? tales of transparency in corporate surveillance. In Handbook of Digital Transformations . Edgar Elgar.
  • Van der Graaf, Shenja (2014). Much ado about Keanu Reeves: the drama of ageing in online fandom. In Ashgate Research Companion to Fan Cultures (pp. 35-48). Ashgate Dartmouth.
  • Vanobberghen, W., Van der Graaf, Shenja (2014). Smart city service creation and the living lab approach: a Testimony from the EPIC project. In smarter cities: for a bright sustainable future - a global perspective. In Shark, Alan, Toporkoff, Sylviane, Levy, Sebastien (Eds.), Smarter Cities for a bright sustainable future: a global perspective . CreateSpace Independent Publishing Platform.
  • Van der Graaf, Shenja (2014). Social media. In Mansell, Robin, Ang, P.H. (Eds.), The International Encyclopedia of Digital Communication and Society . Wiley-Blackwell.
  • Livingstone, Sonia, Van der Graaf, Shenja (2010). Media literacy. In Donsbach, Wolfgang (Ed.), International Encyclopedia of Communication . Blackwell Publishing on behalf of the Policy Studies Organization and the Public Policy Section of the American Political Science Association.
  • Report
  • Dini, Paolo, Van der Graaf, Shenja, Passani, Antonella (2015). Socio-economic framework for BOLD stakeholders. (OpenLaws.eu Deliverable D2.3.d1). European Commission.
  • Thesis
  • Van Der Graaf, Shenja (2009). Designing for mod development: user creativity as product development strategy on the firm-hosted 3D software platform [Doctoral thesis]. London School of Economics and Political Science. picture_as_pdf